My ramblings
What are my goals as a game developer? It's a question I ask myself on an almost daily basis. Some days I want to be the rogue developer with no publisher that releases a sleeper hit. Other days, I want all the funding in the world to create a derivative, but highly successful, MMO. I just know I want to make games.
GroZ Games is still a fledgling entity, but with my experience as a no-name developer it's going to become something more.
My 2010 goal: One game getting ten million plays.